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Thursday 23 January 2014

Total War: Rome II



Even a decade ago, an extremely popular genre of strategy games seem to have remained in oblivion. And in fact, the classic real- time strategy represents the only family with today StarCraft II, successful way.
The Creative Assembly British success story started long 2000 s, when military units were connected to the player managed flocks and send unite feudal Japan. Total War: Rome III the first plan to build military formations rather than individual soldiers - is not new, but the British were able to do it qualitatively simulate three-dimensional armies then available technologies, did not alter the type and Risk Strategic military map.

 

Bold ideas received additional impetus in 2004 s with Rome Total War appearance. Then, basically, the game turned in what respects today as fans of the series. Three-dimensional objects, the usual strategy map with its accompanying ballast - provinces, cities, elephants, etc., and agents. It is not surprising that the most important studies for the British decided to redesign and taking advantage of today's technology and a significant increase in resources. Total War: Shogun 2 almost immediately became not only the best representative of the series, but also one of the finest all-time strategy games. Rome continued...

All roads lead to Rome

as so far the game is divided into two components: the strategic and tactical battle maps. One in which empire, cities and improving technology, we run the diplomatic negotiations, deploying armies, and the Trade tract settlements safety. Here, the developers offer several innovations. Significant provincial division of the geographical structure during each assigned several cities and combined into one region, province. Moving the selected group in the province of culture possible de facto subdue the neighboring cities, and thus the entire province.

Total War: Rome IIKita hand specialization strategies 4x normal thing, only problem are that with 4x Total War have in common and very little in the face of such evaluation yields frequent competitor. For hollow diplomacy should burn out even sing these small, no space 4X Strategy Company (Endless Space, Stardrive). The same invertebrate and political system, which had large families, represent internal squabbling on the influences of the empire. Oh and basically strategic mode could well do without all the extra decorations that are not going to give developers even though as far as the important role. Not to mention the dozens of historical factions, whose main task is not to create interesting political situations, and drag a new walking boot time. After all, this is total war; there is only one correct way of solving problems.
Glorious (?) Soldiers

Problems of the British during the show - not a novelty. Lack of proper optimization - it's practically every part of the series accompanied the problem. It is here, but this is unfortunately not the most important issue. Artificial Intelligence, which also boasted a new game developers advertise - all reasonable and not a source of problems.

After all, the leadership of the partial split by the armies is great because it takes an important role in formation, Striking, support, intelligence, and backing and covering the flanks groups. All this freedom of choice is only available when there is a need, and often a necessity; after all, it is precisely in Roman times created the theory of warfare for centuries accompanied by the armies of the western world traditions.

Artificial intelligence, not only to react to the player's actions " bizarre, sometimes does not respond from there. Huge armies sitting in another war on the battlefield, while digital generals slaughter enemies: tactical computer solution.

Maybe a second correction to solve this problem, at least partially, whiles the so- called "reference“points on the battlefield hardly manage to cope. This is probably the silliest game, to named total war. And often just to have to do to win the battle. Naturally, we wanted to force players to split armies, use a variety of roles and simple collisions into more stressful challenges tactics. Only unfortunately, this requires adequate foe.

They can search for multiplayer, and only here, not technical communication problems no one he abandons his own. The problem, apparently, is also waiting for its decision time.

The state in which the game came on the stalls does not evaluate tactical battle field properly. It is difficult to realize a set of military units, often distinguished by slight statistical indicators of the role. At least the fog of war the introduction - and no doubt long -awaited innovation.

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