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Friday 24 January 2014

Tom Clancy's Splinter Cell: Blacklist



2003 s Sam Fisher, the CIA unit specializing in infiltration field, the agent not only started his professional activities but also French Ubisoft pushed the global video game market. Since then, much has changed: still expanding audience, at least in the eyes of the publisher insisted fun action much more complicated than the stealth operations. Leading French worker Arsenal went down, the tasks become straightforward and, ultimately, his company's main toy place, took a digital killer of Assassin’s Creed.
The year 2013, deservedly, is called "return to source“year. Baldy Agent 47 and Lara Croft amiable tried to please long-term fans of the same and took Sam, rescue fallen in the U.S. since the terrorist attacks on the Blacklist.

Fisher takes over at the request of the President of the newly formed partial safety leadership. A small expert group 4tasis echelon combines the battlefield, intelligence, information technology experts. Head Office - Paladin, a huge aircraft and operations center. The main aims: To find out engineers aims to prevent future attacks and remove the threat.

Technocratic narrative foundation for the sitcom is not new, but here's the action episodes quantity cries of desire to please the Call of Duty audience. It should be noted that just is not so, however, the developers have managed to combine intense action and meditative hiding techniques.

The campaign, as in the previous paragraphs consist of a dozen missions, which demands 10 + hours. From traditional to kill all of the infiltration of the Iranian ministries. The most common tasks are grouped and presented in the Annex and mini- games - unmanned control and etc. . . . take a break between tasks can Paladin deck: here 's arsenal of available aircraft and improvements , as well as conversations with colleagues and even calls Sam's daughter .
 

Swiss knife

the plot and game presentation - fairly common, but the essence of everything lies in the task field. Here, the designers worked hard in the shoulder.

Solid, and often moves down the field maps provide a variety of game styles: the main task of ghosts - miss panther quietly eliminates targets shelters system allows amuse oneself hard- agents. Game not even tries to impose their own rules: even entering into an ambush Sam has the opportunity to get out of dry water several ways.

Tools for more than suffice : infiltration and striking weapons , different uses clothes , useful devices , secret corners of the map , dynamic lighting, which is sensitive to the enemies , and of course , the series became the calling card of different uses binoculars (night vision, sound waves - Sonar heat indicators and etc. . ) .

Freedom of choice in other games in linear positive surprises and several difficulty levels significantly makes enemies smarter . Even in times past players disliked the game preservation checkpoint’s help here their role perfectly: a long -running mission after opening the map and enemy behavior manageable within a few minutes, allowing players to Meta - game concept.

And if coarse screenwriter hand manipulated campaign mission something disappointing for partners, especially the ladies grim task of giving you everything you want. Unfortunately, only three of them: data extraction from an independent server headquarters in the UK, the Chechen customs post and Estonian industrial complex ruins. Large maps, 3 destination points and a condition to remain undetected (and no automatic progress is saved). I incline to note that these tasks are the biggest achievement of the gaming industry's stealth genre; can only hope that positive feedback will force developers to create additional areas.

From the mischief did - rather poor optimization, as far as the plot twists of blunt and horrible console designed user interface, not to mention the usual problems associated with play service.

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