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Friday 24 January 2014

Tom Clancy's Splinter Cell: Blacklist



2003 s Sam Fisher, the CIA unit specializing in infiltration field, the agent not only started his professional activities but also French Ubisoft pushed the global video game market. Since then, much has changed: still expanding audience, at least in the eyes of the publisher insisted fun action much more complicated than the stealth operations. Leading French worker Arsenal went down, the tasks become straightforward and, ultimately, his company's main toy place, took a digital killer of Assassin’s Creed.
The year 2013, deservedly, is called "return to source“year. Baldy Agent 47 and Lara Croft amiable tried to please long-term fans of the same and took Sam, rescue fallen in the U.S. since the terrorist attacks on the Blacklist.

Fisher takes over at the request of the President of the newly formed partial safety leadership. A small expert group 4tasis echelon combines the battlefield, intelligence, information technology experts. Head Office - Paladin, a huge aircraft and operations center. The main aims: To find out engineers aims to prevent future attacks and remove the threat.

Technocratic narrative foundation for the sitcom is not new, but here's the action episodes quantity cries of desire to please the Call of Duty audience. It should be noted that just is not so, however, the developers have managed to combine intense action and meditative hiding techniques.

The campaign, as in the previous paragraphs consist of a dozen missions, which demands 10 + hours. From traditional to kill all of the infiltration of the Iranian ministries. The most common tasks are grouped and presented in the Annex and mini- games - unmanned control and etc. . . . take a break between tasks can Paladin deck: here 's arsenal of available aircraft and improvements , as well as conversations with colleagues and even calls Sam's daughter .
 

Swiss knife

the plot and game presentation - fairly common, but the essence of everything lies in the task field. Here, the designers worked hard in the shoulder.

Solid, and often moves down the field maps provide a variety of game styles: the main task of ghosts - miss panther quietly eliminates targets shelters system allows amuse oneself hard- agents. Game not even tries to impose their own rules: even entering into an ambush Sam has the opportunity to get out of dry water several ways.

Tools for more than suffice : infiltration and striking weapons , different uses clothes , useful devices , secret corners of the map , dynamic lighting, which is sensitive to the enemies , and of course , the series became the calling card of different uses binoculars (night vision, sound waves - Sonar heat indicators and etc. . ) .

Freedom of choice in other games in linear positive surprises and several difficulty levels significantly makes enemies smarter . Even in times past players disliked the game preservation checkpoint’s help here their role perfectly: a long -running mission after opening the map and enemy behavior manageable within a few minutes, allowing players to Meta - game concept.

And if coarse screenwriter hand manipulated campaign mission something disappointing for partners, especially the ladies grim task of giving you everything you want. Unfortunately, only three of them: data extraction from an independent server headquarters in the UK, the Chechen customs post and Estonian industrial complex ruins. Large maps, 3 destination points and a condition to remain undetected (and no automatic progress is saved). I incline to note that these tasks are the biggest achievement of the gaming industry's stealth genre; can only hope that positive feedback will force developers to create additional areas.

From the mischief did - rather poor optimization, as far as the plot twists of blunt and horrible console designed user interface, not to mention the usual problems associated with play service.

Thursday 23 January 2014

Total War: Rome II



Even a decade ago, an extremely popular genre of strategy games seem to have remained in oblivion. And in fact, the classic real- time strategy represents the only family with today StarCraft II, successful way.
The Creative Assembly British success story started long 2000 s, when military units were connected to the player managed flocks and send unite feudal Japan. Total War: Rome III the first plan to build military formations rather than individual soldiers - is not new, but the British were able to do it qualitatively simulate three-dimensional armies then available technologies, did not alter the type and Risk Strategic military map.

 

Bold ideas received additional impetus in 2004 s with Rome Total War appearance. Then, basically, the game turned in what respects today as fans of the series. Three-dimensional objects, the usual strategy map with its accompanying ballast - provinces, cities, elephants, etc., and agents. It is not surprising that the most important studies for the British decided to redesign and taking advantage of today's technology and a significant increase in resources. Total War: Shogun 2 almost immediately became not only the best representative of the series, but also one of the finest all-time strategy games. Rome continued...

All roads lead to Rome

as so far the game is divided into two components: the strategic and tactical battle maps. One in which empire, cities and improving technology, we run the diplomatic negotiations, deploying armies, and the Trade tract settlements safety. Here, the developers offer several innovations. Significant provincial division of the geographical structure during each assigned several cities and combined into one region, province. Moving the selected group in the province of culture possible de facto subdue the neighboring cities, and thus the entire province.

Total War: Rome IIKita hand specialization strategies 4x normal thing, only problem are that with 4x Total War have in common and very little in the face of such evaluation yields frequent competitor. For hollow diplomacy should burn out even sing these small, no space 4X Strategy Company (Endless Space, Stardrive). The same invertebrate and political system, which had large families, represent internal squabbling on the influences of the empire. Oh and basically strategic mode could well do without all the extra decorations that are not going to give developers even though as far as the important role. Not to mention the dozens of historical factions, whose main task is not to create interesting political situations, and drag a new walking boot time. After all, this is total war; there is only one correct way of solving problems.
Glorious (?) Soldiers

Problems of the British during the show - not a novelty. Lack of proper optimization - it's practically every part of the series accompanied the problem. It is here, but this is unfortunately not the most important issue. Artificial Intelligence, which also boasted a new game developers advertise - all reasonable and not a source of problems.

After all, the leadership of the partial split by the armies is great because it takes an important role in formation, Striking, support, intelligence, and backing and covering the flanks groups. All this freedom of choice is only available when there is a need, and often a necessity; after all, it is precisely in Roman times created the theory of warfare for centuries accompanied by the armies of the western world traditions.

Artificial intelligence, not only to react to the player's actions " bizarre, sometimes does not respond from there. Huge armies sitting in another war on the battlefield, while digital generals slaughter enemies: tactical computer solution.

Maybe a second correction to solve this problem, at least partially, whiles the so- called "reference“points on the battlefield hardly manage to cope. This is probably the silliest game, to named total war. And often just to have to do to win the battle. Naturally, we wanted to force players to split armies, use a variety of roles and simple collisions into more stressful challenges tactics. Only unfortunately, this requires adequate foe.

They can search for multiplayer, and only here, not technical communication problems no one he abandons his own. The problem, apparently, is also waiting for its decision time.

The state in which the game came on the stalls does not evaluate tactical battle field properly. It is difficult to realize a set of military units, often distinguished by slight statistical indicators of the role. At least the fog of war the introduction - and no doubt long -awaited innovation.

Lord of the Rings: War in the North



Games based on movie licenses have long gained a bad reputation. The high cost of publishing rights and limited opportunities to create a wow-effect usually causes the release of this and the lack of clarity, however, the famous and well-known name. No exceptions and Lord the Rings franchise - a few Strategy Tolkien novel reminded only Jackson movie style, military units, and shamelessly sanitized Fabulos parts.

New momentum for the spin-off'ams gave Rockstedy pride - Batman: Arkham Asylum and its sequel. Talented British distanced themselves from the dark knight screenings, focus on the DC comics. Overly in printed publications universe, Rocksteady Studios employees carefully told his own story of the famed Batman. Warner Bros. Interactive Entertainment has decided to adapt this formula and the Lord of the Rings franchise (it wrong when the most expensive license is resting on a shelf somewhere without a job).

The three of us in the north.


Pathfinder Erevan mighty dwarf and elf Farinas Adriel penetrating through flocks of orcs, goblins and trolls in the north of the Mediterranean, trying to punish the messenger of Sauron there Agadir before Fellowship of the Ring goes toward Mordor.
From your buddy? Snow-blind Studios scream screaming about indulging franchise fans and unfamiliar with Tolkien books or have seen the famous trilogy Jackson north to look for what is not. In the past when trying not to harm the narrative canons apsiribuoja screenwriters have very different interpretations of a simple, three powerful heroes to come running out to agree a few friends along the way, coming to Rivendell and killed the evil Gaugamela.
Plot a broken half of the problem, and less affected by the presentation - voice, dialogue, characters and animation characters stuck in a state of weightlessness, the magnificent tale of finally turning the ears strained and not just in the game tossed tumor. It remains to speculate - the developers ran out of imagination or the publisher was not overly inclined to bold experiments?
Meanwhile, elements of play in the background shiny lame story - dynamic battles, thoughtful co-op mode, creative level design and variety of enemies do not get bored. From verdant forests, snow-decked mountains and gorges to the ruins of a black eye Agandauro castle player a pleasure thought and detailed environments.
Unfortunately, there are no open areas, but the drop in the corridors and mazes of their work is done well - fighting arenas in a series of lightning changes the aisle, and the talented three-dimensional space capacity utilization of each level gives identity.
Call it War in the North RPG bit naive. The main goal - thousands of bots carnage non-stops. On the fingers of one hand counted the village does not make sense, for each folder in turn march through the storyboard. Other lines here, by the way, are not. Several additional tasks, which forces out there and run off to kill or bring back something that can hardly be considered a serious RPG elements. Chat with characters also do not have a significant impact on narrative movement painted map aka DAO - well, after all, everywhere, in one way or another, will have to go.
Meanwhile, fighting trophies and characters growing pleasantly surprised. Pathfinder deftly brandishing swords and arrows offered by enemies, the Witch boils useful drugs and shooting from his automatic machine-sticks and unites offensive and protective spells, dwarf - like it belongs, chops everything she sees, at the same time increasing the powers of the friends.

 Experience points are fairly distributed to the entire squad, received items duplicated so that all would have been sufficient to please. Perhaps as much as overly liberal, that's why protects against turbulence dispute and division.

War for Fun

The only motivation in the north - a sadistic shred enemies limbs, efficient processing hated hordes of orcs and coordinate their actions and colleagues. A broken story about nothing, desire to rescue Middle-pose, and that's the process of the process for the sake of fun than ever!
It is unfortunate that a solid base of the Rings and dramatic untapped interesting narrative to create and that's fun and dynamic gameplay stately Jackson embellish guaranteed

Wednesday 22 January 2014

Game of Thrones. Not as good as TV show.



The Song Of Fire And Ice - one of the most successful fantasy series of novels, TV viewers more familiar with Game of Thrones name. However, it was up to Mr. Martin novels got the license to HBO talented hands. After a successful series debut story lovers cohorts increased significantly, causing additional headaches expressionless French - Canadian studio Cyanide, which eventually ended up in equity rights to create games of Westeros?

The obvious lack of beauty

The first pancake burns - unspectacular Game of Thrones: Genesis has brought into question the role of the game was announced and the overall quality of the chef's expertise. The sports boosters and table games worked in the study tried all his experience to move into the new strategy. The game marked by curious decisions , but it was not enough - and lifeless gloomy portrait of the product practically does not differ from the set of competitors , and given him the name only irritated fans of the universe .
Even before an RPG variation authors and fans rushed to curry favor from the curious pay off. Lightning speed in the game include the TV series main Raman’s Djawadi tune and announced that both products are close relatives. Meanwhile, the greatest contribution made ​​him epic novel, the game script naming canonical.
Only unfortunately, an intriguing story, great sound design and love alien universe critics did not sufficiently strong to provide a set of positive feedback. On the other hand, is a lot to criticize?
Unreal Engine 3 and Cyanide duo recalls the first evening of dance students. Sluggish movements, flushing cheeks and carpet still on partner legs - this benevolent comparison, shoots off in the head after the first acquaintance with the game. Low- resolution and grimy texture - half of the problem. Wooden animation and hateful scenery, what else. Of course , the Smurfs village of Seven Kingdom does not have anything in common, horror presents technological aspects of the style well, as promised, is close to the series and perfectly reflects the political and mythological world Bauby camp did not suffer .
Intestinal form corridors , vegetation ugly , dirty background , and five -year -old object models do not remain unnoticed , at least as far as lighting diminished capacity soothes the eyes. Meanwhile, on an industrial scale to multiply characters appear in the background in the shadow of his identity does hide. Of course, this kind of charges a small study, especially when the roles of the world reigns fierce north Vikings are somewhat exaggerated. But after the boom, which led to the name of the famous HBO expect high quality.
Greeted by robe ...
Be that as it may, the graphics not playing. Game of Thrones in the past trying to hide the first impressions of deep roles system gives the player the freedom to choose and play deserved awaited fan- service.
Game story from the perspective of two characters: Sir Moors Westford and red monk Alistair Service. The events of the first game evolve Martin's book (and the first season of the TV series) in the background. The above-mentioned series of novels by the author’s approval Cyanide scriptwriters - not just a marketing campaign. Meticulous placed closely intertwined with the events described in the book of history. Long years Lancaster’s service Sir Westford threw the guard service in the dark, and the overthrow of influence Targariens Sarvik decision to withdraw the Liberty City area.
Martin universe similar narrations do not say anything, but the game developers tried to glory, trying to present the events understandable. Here you and detailed explanations, and even built-in encyclopedia. This solution pleasantly surprising, after all, along with the teaching of facts peculiar to their interpretation. In order to enjoy the game, no need to get acquainted with the books and television series, and the authors selected a few intricate fusion events - a true gift for any role-playing enthusiast.
A linear plot and characters with pre-build their characters and properties of strange, but did not become an obstacle to the use of role-playing system. Players are advised to select the desired class, which is responsible for its own capacity trees and used a range of weapons and armor. In addition, permitted use of specialization and ability points, but the most interesting looks strengths and weaknesses of choice. Reinsertion into the talented leadership characteristics actor resume received penalty points, which will undercut the voluntary purchase and weakness.
In addition, improved character interaction with the surrounding world. Options during the game not only allow the player to perform one or another action and thus influence future events, but also to build some extra muscle. Some options are directly influenced by the character's performance.
Anti heck causes two kinds of feelings. On the one hand the standard mmo kit with quick keys stripe puzzled, but as far as the situation corrects active pause. It is worth noting here that the developers tried to create something original. Pause - is conditional title, time does not stop, instead of dramatically slowed down. Thanks to the battles become discreet and slanted animation does not seem to slow down time so shamelessly.

Accompanied by the mind

Trying to compare, the closest relatives of Game of Thrones - is Dragon Age and The Witcher franchise. Due to the different factors of the game is second to both competitors, but has strengths significantly overtaking his colleagues. Martin Love the world and meticulous attention to detail, nothing inferior Polish product, the ability to add new characters, while still getting the author's approval of a full head taller than the Canadian effort.
Unfortunately, one of the heavier stones deployed by Cyanide kitchen garden has become a special feature of the game - his presentation. Unlike other genres representatives of French direct their attention to the story , you lose the game thanks to the normal pace of the action and basically loses practically all representatives of the genre overall kill - talk - talk atmosphere . Speculate whether this sort of design has been provided in the design concept, or is it merely the narrative emphasis on other elements of the game price - not worthwhile, too late.