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Thursday 23 January 2014

Lord of the Rings: War in the North



Games based on movie licenses have long gained a bad reputation. The high cost of publishing rights and limited opportunities to create a wow-effect usually causes the release of this and the lack of clarity, however, the famous and well-known name. No exceptions and Lord the Rings franchise - a few Strategy Tolkien novel reminded only Jackson movie style, military units, and shamelessly sanitized Fabulos parts.

New momentum for the spin-off'ams gave Rockstedy pride - Batman: Arkham Asylum and its sequel. Talented British distanced themselves from the dark knight screenings, focus on the DC comics. Overly in printed publications universe, Rocksteady Studios employees carefully told his own story of the famed Batman. Warner Bros. Interactive Entertainment has decided to adapt this formula and the Lord of the Rings franchise (it wrong when the most expensive license is resting on a shelf somewhere without a job).

The three of us in the north.


Pathfinder Erevan mighty dwarf and elf Farinas Adriel penetrating through flocks of orcs, goblins and trolls in the north of the Mediterranean, trying to punish the messenger of Sauron there Agadir before Fellowship of the Ring goes toward Mordor.
From your buddy? Snow-blind Studios scream screaming about indulging franchise fans and unfamiliar with Tolkien books or have seen the famous trilogy Jackson north to look for what is not. In the past when trying not to harm the narrative canons apsiribuoja screenwriters have very different interpretations of a simple, three powerful heroes to come running out to agree a few friends along the way, coming to Rivendell and killed the evil Gaugamela.
Plot a broken half of the problem, and less affected by the presentation - voice, dialogue, characters and animation characters stuck in a state of weightlessness, the magnificent tale of finally turning the ears strained and not just in the game tossed tumor. It remains to speculate - the developers ran out of imagination or the publisher was not overly inclined to bold experiments?
Meanwhile, elements of play in the background shiny lame story - dynamic battles, thoughtful co-op mode, creative level design and variety of enemies do not get bored. From verdant forests, snow-decked mountains and gorges to the ruins of a black eye Agandauro castle player a pleasure thought and detailed environments.
Unfortunately, there are no open areas, but the drop in the corridors and mazes of their work is done well - fighting arenas in a series of lightning changes the aisle, and the talented three-dimensional space capacity utilization of each level gives identity.
Call it War in the North RPG bit naive. The main goal - thousands of bots carnage non-stops. On the fingers of one hand counted the village does not make sense, for each folder in turn march through the storyboard. Other lines here, by the way, are not. Several additional tasks, which forces out there and run off to kill or bring back something that can hardly be considered a serious RPG elements. Chat with characters also do not have a significant impact on narrative movement painted map aka DAO - well, after all, everywhere, in one way or another, will have to go.
Meanwhile, fighting trophies and characters growing pleasantly surprised. Pathfinder deftly brandishing swords and arrows offered by enemies, the Witch boils useful drugs and shooting from his automatic machine-sticks and unites offensive and protective spells, dwarf - like it belongs, chops everything she sees, at the same time increasing the powers of the friends.

 Experience points are fairly distributed to the entire squad, received items duplicated so that all would have been sufficient to please. Perhaps as much as overly liberal, that's why protects against turbulence dispute and division.

War for Fun

The only motivation in the north - a sadistic shred enemies limbs, efficient processing hated hordes of orcs and coordinate their actions and colleagues. A broken story about nothing, desire to rescue Middle-pose, and that's the process of the process for the sake of fun than ever!
It is unfortunate that a solid base of the Rings and dramatic untapped interesting narrative to create and that's fun and dynamic gameplay stately Jackson embellish guaranteed

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